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TYRIAN 2000 IN DOS CODE
Since the source code was released it has been ported a helluva lot of systems, to get those ports you need to go to :
TYRIAN 2000 IN DOS FREE
The original MS-DOS version is free on GOG.com, just register, and sort out the game list by price, choose "Free" and you will find it there. And sadly it never got any kind of sequel. But is a game that takes an established genre, put their own spice into it, and wala. I consider Tyrian the best shooter I have played, and somehow if you see a fan of Tyrian most will say it is a good game, and maybe a contender for their best shooter. Certainly different than Undertale's humor though. Secret levels (Typically requires specific conditions to access them.) A stupid amount of weapons and game modes. This could change from additional armor, to actual hotdog fireballs. Very fun to memorize and use then when you need help. Different ships, besides stat differences, have different secret commands, which differ by "manufacturer", kinda like Street Fighter special moves. Other things this game did that I think are unique : Which is quite rare for shooters, which typically had paperthin plots. A shooter with a Story Mode? Yes, and it has a pretty deep story and lore that is spread in five chapters.
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This game is one the games that when I remember, I suddenly get a hankering to finish Story Mode again. What's Tyrian you say? Tyrian is a topdown shooter similar to games like Gradius. And It will not be totally forgotten as easily as Tyrian. Undertale will be remembered like Tyrian was remembered. Printoutput=printer (eh.Since there's also a lot of people in GameFAQS suddenly gaining the power of prediction due to Undertale doing really well on the GameFAQs (Har) poll.
TYRIAN 2000 IN DOS WINDOWS
Timesynched=true (cvs spesific, edit: disabled for a while, since it was totally freezing my Windows system) I'm using a CVS build btw, but here's what I changed:Īspect=true (in case a game isn't running in 4:3 and Dosbox tries some ugly resizing)Ĭore=dynamic (pretty much essential to get DOSBox running at a decent speed, x86 spesific)Ĭycles=auto (because I'm too lazy to manually adjust cycles, not really recommended) This is the configuration I was using during the multiplayer testing yesterday (Fullscreen, all unnecessary stuff disabled, IPX on, and Tyrian automounted.) To have your Tyrian directory automatically mounted as drive C (which you probably want): The following may optionally speed things up/simplify things by turning things you don't need off (if you don't recognize something, you're probably not using it:)Īnd if you're going to use multiplayer over IPX, this is essential: Or the following for windowed (you can still alt-enter to switch to fullscreen): Fiddling with the 2 settings under may help, it's probably highly machine speed dependant - you want the lowest blocksize that doesn't give much static (for fast sound response time.) My comments on the cycles= line from a previous post still hold. "priority=highest,normal" will likely differ in effect dependant on OS, I'm using 98SE - it may or may not work well in XP for example. Replace "output=ddraw" as appropriate if using nix or ddraw just doesn't do well for you.
TYRIAN 2000 IN DOS FULL
More experimenting, more findings: it turns out Tyrian and OMF 2097 both seem to run great with only 8MB - you might get away with pushing it even lower, but why bother (listed requirements are 4MB in both cases, I'm assuming slightly higher for all features on - I had assumed full detail in Tyrian used considerably more than the base requirement, but it seems it doesn't.) Here's what seems to work best for me with Tyrian (just the settings that are different from DOSBox-0.65's default configuration): You can also turn ems under off, since the game doesn't use it, not sure if it helps speed or not. auto strikes a balance, it runs Wild well generally, and has less music glitching than a hard setting that's Wild-friendly, but to get perfect music I have to skip Wild and run the cycles down a bit. The wild detail setting is very demanding and tends to require upwards of 33000, but music in the menus tends to be glitchy with over 20000ish. How effective it is probably depends on your OS.Īnd under, cycles anywhere between 10000ish and 50000ish can be good, depending on your system can handle and what settings you want in Tyrian. Oh, and memsize may or may not help most people have plenty of memory, though, so in such cases it doesn't hurt to be sure. In nix, where I assume ddraw won't work, you might try some of the other output methods, some should be accelerated relative to others. Which you probably only want to use if you're using fullscreen or a low desktop resolution - should be a slight speed boost, though.